Linux Is About Imagination

When I am asked to explain the difference between Windows and Linux, I often

use a toy analogy.

Windows is like a Game Boy. You go to the store and buy one all shiny new in

the box. You take it home, turn it on and play with it. Pretty graphics, cute

sounds. After a while though, you get tired of the game that came with it so you

go back to the store and buy another one. This cycle repeats over and over.

Finally, you go back to the store and say to the person behind the counter, “I want

a game that does this!” only to be told that no such game exists because there is

no “market demand” for it. Then you say, “But I only need to change this one

thing!” The person behind the counter says you can't change it. The games are

all sealed up in their cartridges. You discover that your toy is limited to the games

that others have decided that you need and no more.

Linux, on the other hand, is like the world's largest Erector Set. You open it up

and it's just a huge collection of parts. A lot of steel struts, screws, nuts, gears,

pulleys, motors, and a few suggestions on what to build. So you start to play with

it. You build one of the suggestions and then another. After a while you discover

that you have your own ideas of what to make. You don't ever have to go back to

the store, as you already have everything you need. The Erector Set takes on the

shape of your imagination. It does what you want.

Your choice of toys is, of course, a personal thing, so which toy would you find

more satisfying?

来源:《The Linux Command Line》--William E. Shotts, Jr.